The dialogue options don't matter much, but they can result in a few more or less relations points during storyline, and different roleplaying experiences.ġ) Stats. and 'prudence'? (maybe its wisdom) how much does this affect gameplay? Second I noticed different dialogue options appear based on personality. It's for use in sandbox play, where it is kept. I know vocation affects starting equipment, but after the viking attack I lost all of it.